Each track consists of 3 parameter layers. In the simple case, a layer controls Note, Velocity and Gatelength. But there are also other combinations selectable like:
- Chord (up to 4 notes), Velocity, Gatelength
- 3 Notes (Velocity and Gatelength fixed)
- 3 Velocities (Notelength and Gatelength fixed - for Drums)
- Note, Gatelength and additional CC (to control an additional sound parameter)
- Note and two CCs (to control two additional sound parameters)
- 2 CCs und Gatelength (e.g. for Trancegate effect)
- 3 CCs (e.g. for envelope modulation)
- etc. (all modes are described in the User Manual)
The layer which is displayed on the LCDs, and which can be modified with the rotary encoders, can be selected with the layer buttons
Trigger functions like Gate/Skip/Accent/Glide/Roll/Random are also accessible in 3 "trigger layers"
Notes can be played as "Arpeggio". "Arp Events" are realized in a special way which might sound unusual, but which is very powerful: up to 4 notes can be played on a keyboard. Each step can pick up one of this played note, and transpose it.
There are functions available to randomize the played notes/CCs
A track consists of 32 steps with a resolution of 64th note to 1 quarter note, triggerable with a resolution rate of 96 ppqn. Steps can be looped, and the progression can be controlled with an algorithm which consists of a "Step Forward", "Jump Back" and "Repeat" parameter.
A pattern consists of 4 tracks, the tracks can be optionally chained to enhance the track length to 128 steps. This makes especially sense for 32th and 64th notes, but also for melody lines.
Next to this pattern, you can create a second one which contains a variation. With the modulation Wheel it is possible to morph between these two patterns with a resolution of 128 steps
4 patterns can be played concurrently (small side calculation: since each track can play up to 4 events, and a pattern consists of 4 tracks, up to 64 MIDI events can be played in parallel!)
The 4 patterns can be combined to pattern sets, which can be triggered with a single button to build up a song parts interactively ("Phrase Mode").
Additionally, pattern sets can be chained and looped in Song mode.
Example:
- Patternset 1 plays "A1 C1 E1 G1" permanently
- Patternset 2 plays (3 * A2 C1 E1 G2) and (1 * A3 C1 E1 G3)
- Patternset 3 loops between (A4 C4 E4 G4) und (A5 C5 E5 G5)
Switching between the pattern sets works immediately, or synchronized to the measure
With the mixer maps it's possible to prepare sound setups for your synths (independent on the MIDI port to which they are connected), and to control sound parameters while patterns are playing.
The MIDI router allows to forward MIDI events from the MIDI In port to the MIDI Out port of your synths, so that you don't need to re-connect the MIDI cables if the synths should be played from another source (e.g. from another MIDI sequencer or from a MIDI keyboard).
Tracks can be muted and solo'ed to build up a phrase. But the most important: everything is editable in realtime, the sequencer will response immediately and it is possible to optimize sequences w/o jostling the computer mouse over the table - this is the big difference compared to Mac/PC based sequencers!